AI Insights · Timothy · April 2023
Top 5 Snake Games on iOS in Turkey Q1 2023
In Q1 2023, the top 5 snake games on iOS in Turkey displayed varied performance in terms of downloads, revenue, and active users, with some apps experiencing notable growth.
In the first quarter of 2023, the top 5 snake games on iOS in Turkey demonstrated diverse performance metrics. Here’s a closer look at their weekly downloads, revenue, and active user trends.
Snake.io - Fun Online Snake from Kooapps saw a significant increase in weekly downloads, peaking at approximately 14.6K in the week of February 6. Weekly revenue showed a gradual rise, reaching around $120 in late January and fluctuating around $100 in subsequent weeks. The game maintained a strong user base, with weekly active users peaking at about 62.4K in early February and stabilizing around 45K towards the end of the quarter.
slither.io by Lowtech Studios LLC experienced consistent weekly downloads, reaching a high of 10.6K in mid-February. Although its revenue remained negligible, the game saw a healthy increase in weekly active users, peaking at approximately 25.3K in mid-February and ending the quarter with around 22.5K active users.
Snake Run Race・3D Running Game from Freeplay LLC showed a gradual increase in weekly downloads, hitting about 7.9K in mid-February. Revenue remained relatively low, with minor fluctuations around $5. The game saw a steady rise in weekly active users, peaking at around 13.1K in mid-February and maintaining a user base of about 9.6K by the end of March.
WormsZone.io - Hungry Snake by Azur Interactive Games Limited had a notable increase in weekly downloads, peaking at approximately 3.3K in early February. Weekly revenue showed a significant jump, reaching around $147 in late March. The game also maintained a solid user base, with weekly active users peaking at around 13.7K in mid-February and increasing to approximately 12.5K by the end of the quarter.
Snake Crusher from SUPERSONIC STUDIOS LTD experienced a decline in weekly downloads, starting from 4.1K in late January and dropping to around 368 by the end of March. Despite no notable revenue, the game maintained a consistent user base, with weekly active users peaking at around 4.4K in late January and stabilizing around 1.9K towards the end of the quarter.
For more detailed insights and data on these apps, visit Sensor Tower.